PS5 lead system architect Mark Cerny provides a deep dive into PS5’s system architecture and how it will shape the future of games.
The video was pretty much targeted towards game developers themselves, rather than the everyday gamer, like you and I – but it may be interesting to some.
Cerny was clear to make a point that comparing teraflops is “not as important” for determining performance, a comment undoubtedly aimed towards the Xbox Series X, which has a higher 12 teraflops count.
Some highlights:
- PS5 RAM – 16GB GDDR6
- PS5 SSD – 5.5GB/s – In essence, the SSD drive in the PS5 will be a fast-performing SSD. That’s pretty much it in a nutshell. 100-times faster load times can be expected on the PlayStation 5, compared to the HDD on the PS4
- PS4 Backwards compatibility
- The CPU has moved from zlib decompression to Kraken decompression
- Ability to insert an additional SSD ‘commercial’ drive inside the console
- PS5 supports Ray Tracing
- Custom AMD RDNA2 GPU w/36 CU’s
- 2.23ghz capped frequency on the GPU- 10.3 Teraflops GPU
- AMD CPU/GPU Switcher
- Greater emphasis on game audio
Many fans were hoping that we would get a first-look at how the PlayStation 5 will look. But yet again, we left disappointed and must wait a little longer for the unveiling of the PS5’s design.
The PS5 is due out before the end of 2020, so it can’t be too long until we see the console, surely?